More Than a Hammer

More Than a Hammer

HammerDuring a recent conversation about our approach to training, someone offered the adage, “If all you have is a hammer, everything looks like nail,” suggesting that as advocates of games as a powerful medium we might believe they are the perfect solution to too many challenges in education and business.

We may be advocates of game-based learning but we come to the party with more than 15 years of research, development, and implementation experience.  In fact, games have only been one of the tools in any kit we’ve developed with partners for a variety of educational or training programs.

Used alone, games have their limits.  Yes, they provide great opportunities to engage and motivate employees in training, inviting them to take a more active role in solving problems, practicing skills, and applying concepts through playful learning experiences.

But, to be truly effective, especially in the workplace, our game-based programs must support the “transfer of knowledge,” they must provide bridges between what’s experienced and learned in games to the day-to-day workings of the businesses we support.

Early on in the program development process, as we clarify learning goals, imagine designs, and consider a variety of implementation constraints, we consider the broader context of additional materials, such as manuals and videos, and formal instruction or coaching that may be used to support training objectives.  Our programs are technology-enabled, location-based, and people-driven.

Our 360-degree training approach creates opportunities for employees to individually level-up through the games prescribed on their SkyPass Mission Path and then collaboratively apply and share what they’ve learned during weekly instructional sessions.  Our programs support both individual advancement and team achievement.

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